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comp / comp.sys.ibm.pc.games.rpg / Re: Diablo IV

SubjectAuthor
* Diablo IVSamuel Söderberg
`* Re: Diablo IVAnt
 `* Re: Diablo IVSpalls Hurgenson
  +* Re: Diablo IVAnt
  |`* Re: Diablo IVMike S.
  | +* Re: Diablo IVAnt
  | |`* Re: Diablo IVMike S.
  | | +- Re: Diablo IVAnt
  | | `- Re: Diablo IVJustisaur
  | `* Re: Diablo IVSamuel Söderberg
  |  `* Re: Diablo IVSpalls Hurgenson
  |   +- Re: Diablo IVSamuel Söderberg
  |   `* Re: Diablo IVJustisaur
  |    `* Re: Diablo IVSpalls Hurgenson
  |     `- Re: Diablo IVXocyll
  `* Re: Diablo IVMike S.
   `* Re: Diablo IVAnt
    `* Re: Diablo IVMike S.
     `* Re: Diablo IVAnt
      `* Re: Diablo IVMike S.
       `* Re: Diablo IVSpalls Hurgenson
        `* Re: Diablo IVJustisaur
         +* Re: Diablo IVMark P. Nelson
         |`- Re: Diablo IVSpalls Hurgenson
         `* Re: Diablo IVAnssi Saari
          `* Re: Diablo IVSpalls Hurgenson
           `* Re: Diablo IVMark P. Nelson
            `- Re: Diablo IVSpalls Hurgenson

Pages:12
Subject: Re: Diablo IV
From: Spalls Hurgenson
Newsgroups: comp.sys.ibm.pc.games.rpg
Date: Thu, 1 Aug 2024 13:19 UTC
References: 1 2 3 4 5 6 7 8 9 10 11
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From: spallshurgenson@gmail.com (Spalls Hurgenson)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Diablo IV
Date: Thu, 01 Aug 2024 09:19:37 -0400
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On Wed, 31 Jul 2024 12:12:59 +0300, Anssi Saari
<anssi.saari@usenet.mail.kapsi.fi> wrote:

>Justisaur <justisaur@yahoo.com> writes:
>
>> I found the first area in W3 a slog, it's kind of a really long
>> tutorial. If you do get it, and you find it a slog, I'd suggest
>> trying the option to start in one of the DLCs so you don't have to go
>> to the first area, you get to start with some gear and levels if you
>> do that too.
>
>Good to know. Yeah, I at least got bogged down in the first area of
>W3. Just didn't see the point although I liked the TV show well
>enough. Looks like I have the "Complete Edition" on GoG and I think it's
>even installed. So maybe there's another look into W3 in August.

"The Witcher 3" definitely doesn't put its best foot forward. The
initial 'tutorial area' is one of the least interesting bits to look
at, with little in the way of interesting characters and very few
side-quests. It's not bad per se, but it is /dull/. Then you get
hijacked to the Nilfgaard palace (another place with nothing to do)
before you're /finally/ dumped into the big open world... with no
clear idea where to go or what, really, your ultimate goal is. Even
then, it takes a while before the game starts building steam; the
initial monsters you encounter (wild dogs) aren't that exciting, the
first few quests are fairly humdrum and the bits of the world you
first encounter just doesn't seem very connected to each other. Oh,
here's a farm house; there's an army camp, there's a mass grave,
there's a bunch of people camped in front of a bridge; what the hell
is this all?

Eventually, though, as you pick up various quests and delve further
into the world, you start to see how everything interrelates. Many of
the quests are quite involved, and the combat mechanics become more
fun as you gain new skills. There's a lot more variety to the world
than it first seems too.

But most of that isn't evident from the start. It feels very much
'generic fantasy world #5662' and it gives you very little reason to
care to explore it. People who persevere will enjoy it, but I wouldn't
be surprised if a lot of players gave up before leaving the tutorial
map. It doesn't onboard new players well at all.

Subject: Re: Diablo IV
From: Mark P. Nelson
Newsgroups: comp.sys.ibm.pc.games.rpg
Organization: It Is To Laugh
Date: Fri, 2 Aug 2024 15:51 UTC
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From: markpnelson@sbcglobal.net (Mark P. Nelson)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Diablo IV
Date: Fri, 2 Aug 2024 15:51:34 -0000 (UTC)
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Spalls Hurgenson <spallshurgenson@gmail.com> wrote in
news:192najh9mjkh4j1nqn7795e7oedfjloj46@4ax.com:

> But most of that isn't evident from the start. It feels very much
> 'generic fantasy world #5662' and it gives you very little reason to
> care to explore it. People who persevere will enjoy it, but I wouldn't
> be surprised if a lot of players gave up before leaving the tutorial
> map. It doesn't onboard new players well at all.

That's what I did. More than once.

Subject: Re: Diablo IV
From: Spalls Hurgenson
Newsgroups: comp.sys.ibm.pc.games.rpg
Date: Sat, 3 Aug 2024 16:37 UTC
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From: spallshurgenson@gmail.com (Spalls Hurgenson)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Diablo IV
Date: Sat, 03 Aug 2024 12:37:19 -0400
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On Fri, 2 Aug 2024 15:51:34 -0000 (UTC), "Mark P. Nelson"
<markpnelson@sbcglobal.net> wrote:

>Spalls Hurgenson <spallshurgenson@gmail.com> wrote in
>news:192najh9mjkh4j1nqn7795e7oedfjloj46@4ax.com:
>
>> But most of that isn't evident from the start. It feels very much
>> 'generic fantasy world #5662' and it gives you very little reason to
>> care to explore it. People who persevere will enjoy it, but I wouldn't
>> be surprised if a lot of players gave up before leaving the tutorial
>> map. It doesn't onboard new players well at all.
>
>That's what I did. More than once.

I really enjoyed the Witcher games, but all of them dump you into the
deep end from the start, especially regarding the games' setting and
politics (well, the first game was a bit smoother in the transition).

"Nilfgaard is attacking Temeria except Redenia is fighting back even
though they're getting no support of Novigrad and there is in-fighting
amongst the Lodge of Sorcereresses and Ciri is missing and the Wild
Hunt is possibly hunting you and maybe her because she is a Source
(which also interests the Lodge and also the Scoiatel) and you have at
least two romantic interests and there's trouble a'brewing between the
Wolf and Bear and Cat houses and Geralt is facing suspicion over the
murder of King Demavend, and..."

It's just a lot to take in, especially at the start if you've not
played the first two games and don't have much familiarity with the
franchise. I mean, even /I/ have problems keeping track of everything,
and I've played the games, read the novels, watched the TV show, and
own the tabletop RPG books! I'm _saturated_ with Witcher lore, and
sometimes even I go, "Hey, wait, who's that guy and why should I
care?"

Once you start playing for a while, things start pulling together and
you can begin to appreciate the depth of the setting. But it
definitely makes for a rocky start. Yet I'm really not sure /how/ the
developers could allieviate that. In a sense, that's exactly what they
tried to do in "Witcher 3" by slow-burning the story in its
introductory map, and everybody (myself included!) complained that
it's boring and the least memorable part of the game. ;-)

I guess that when the complexity of your game is its best part, it's
really difficult to onboard new players without scaring them away with
its complexity.

Pages:12

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