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sci / sci.engr / technology that benefits the homeless and the mentally ill, globally

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o technology that benefits the homeless and the mentally ill, globallyKay Lie

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Subject: technology that benefits the homeless and the mentally ill, globally
From: Kay Lie
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Date: Thu, 27 Jul 2023 15:43 UTC
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Subject: technology that benefits the homeless and the mentally ill, globally
From: liekay631@gmail.com (Kay Lie)
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Technologies that benefit the homeless and mentally ill

Finding plants which treat psychosis and schizophrenia, as well as other mental illness, with existing or modified plants, and amplifying their utility, that can be grown anywhere, including the developing world: Make computer chemical models like HOMO receptor docking models as measured from the HOMO (or other molecular affinity modelling bases) effective drug antipsychotics. Then screen those computer model predicted organic simplified, multi-matching chemical structures against, that is: to find similar activity chemicals, at as large a library of as many plant based organic chemicals as is plausible to make.

Producing the HOMO receptor matchable database: Make a library of plant based chemicals: do chromotography then automated concentration band-sampling and then spectroscopy with an automated sampler to find thousands, or larger numbers, of organic molecules at plants. Then these are screened at a computer for HOMO interaction similarity to actual known antipsychotics, then tst them on animals and then humans. These chamicals that naturally occur at plants can then be heightened as to their amount at plants through breeding or genetic engineering. Tht produces a plant that when eaten treats mental illness as effectively as the medical drugs used as the basis of the receptor affinity/HOMO similarity computer database matching.

Finding active antipsychotic molecules at plants: use antibodies to glom things out of a soupified plant concentrate: Have the antibodies look like neuron receptor proteins, that is the antibody looks like a H2T dock site, so it gloms things that fit in a H2T site especially well. Then put them with blenderized plant soup or possibly more effectively, chromotographic molecular mass sorted concentrates, and hydrophilic, hydrophobic, as well as pH modified and even denatured protein versions. These antibodies, noting perhaps the antibodies are generated or improved with computer modelled HOMO complements to the receptors, then glom plant constituents likely to be active at brain and neuron receptors noting that the things they glom at the plant based concentrates are likely to be mentally active, mental health drugs.

Screen plant concentrates with the active protodrug-finding antibodies at dissolved plant tissue at a variety of plant species, perhaps screening the 10,000 easiest to grow plants first. This is a technology to find new plant based antipsychotic molecules. The plants can then be grown anywhere, including the developing world, to provide treatments for psychosis and other mental illness as effective as the established psychiatric drugs used that were used as the receptor-attachment models.

The antibodies’ shape complements something like a H2A or D2 receptor’s shape, that receptor, which when drugged is known to treat psychosis with a previously developed drug. This finds the same receptor affinity with an organic chemical that already occurs at plants. Then use genetics, breeding, or genetic engineering to create larger amounts of that natually occuring at the plants antipsychotic molecule. This would also work for drugs other than antipsychotics. I do not know if this is a new technology or a well known approach to finding pharamceutically active chemicals at already existing plants.

Probiotics that are durable and preclude body odor woulld benefit the homeless socially, as well as benefit those with more optimal lifestyles.

My perception during 2019 AD, having been a homeless person, is that homeless mentally ill persons might like enjoyable things to do, possibly with a human-to-human or human to social companion robot component. Giving homeless people something voluntary to do, could be looked at as a mathematics or computer science thing. If each minute of the day is one simplification or digitalization of activities, then something that gives a homeless person an appealing actionable opportunity with two branches or action opportunities every two minutes could be compared with a thing that occurs once every three minutes but has five branches or action opportunities; simulations could find an optimal frequency of entertainment opportunity and branch opportunity to make a person feel good; combinations of intervals and branches are also possible.

From the perspective of those human beings or possibly also software entities that put thought and action towards making the lives of the mentally ill and homeless more optimal it might be possible to doa software optimization based on resources so the largest number of mentally ill or also homeless persons could be reached with the enjoyable voluntary entertainment.

if this entertainment architecture and experience generator could be run billions of times on a neural network that simulated a human, to output highly predictive (accurate) predictions of actual enjoyment, as well as producing and accumulating enhanced future-beneficial actions and mindset, as well as physiological well being then an optimal form of voluntary amusement could be created for the homeless, the mentally ill, and well persons who are more prosperous.

A cheap computer camera could be ubiquitously available to the homeless, perhaps from being ubiquitous at society, thus frequently available as surplus or in trash, and also easily and ultraffordably available to those who do things to benefit the homeless; The camera disincentivizes others from riffling through or taking a homeless person’s things.

Notably, the camera could use city wifi or simplified phone data, without a phone, to communicate its location on a computer network, like the internet; homeless people could find (geolocate) their things, and see the surroundings of where the stuff was at, as well as possibly the identity of the people who have it. This could also benefit people with more optimal lifestyles.

During 2019 persons of medium affluence sometimes had things like shoes, purses, athletic equipment, transport vehicles, luggage, as well as wallets with fiscal value high enough to cause a $5 (2019 US funds) location reporting camera to be considered as possibly having value. Ubiquitous computer networked cameras could then benefit society, and be available to homeless persons as a result of material surplus, and their presence at trash.

Causing even greater availability of networked computer cameras, perhaps there is some reason to leave electronic gratuity mechanisms with networked cameras at restaurant tables, unless gratuities, legitimately I think, cease to be a part of human-human interactions, notably fiscal interactions.

Unless they are found to be as unethical and nonoptimal as I perceive them to be, gratuities could be enhanced with computer networked cameras. Perhaps sufficient value to make leaving (abandoning, or “its ok to just leave it without getting it back” perspectivizing) networked cameras around is if the human receiving the gratuity used the gratuity accompanying networked camera to say “thanks for visiting, come again, here’s a fiscal savings coupon, be sure to say hi at my social networking page” as part of a “high touch” ingratiating way of generating further interaction, where the further interaction is based on the fiscal interests of the commercial establishment where the camera using gratuity receiver is. It is also possible that the gratuity receiver appreciates the benefit to their personal social network growth as well as possible beneficial non-commercial establishment interactions like cameraderie or their other separate entrepreneurial activities that the gratuity receiving person likes. Human interaction, to my 2019 AD perception, often values a feeling of human likelihood of further enjoyable interaction, perhaps referred to as “interpersonal connectedness”. The camera placed along with the gratuity, and the enjoyable personal followup and commercial establishments fiscal incentive to reattract the visitor (coupons etc.) could combine to make networked cameras omnipresent and ubiquitous, thus making them available to and reaching even the least affluent persons.

So it is possible that some human physiologial children have human physiological parents with varied amounts of attentiveness and applied benvolence and actioned effectiveness at things like getting food from the grocery, providing transportation, companion robots that do parenting at the same ability as 99th percentile or above human parents would pleasantly yet effectively cause self-maintenance in the children like washing, laundry, and sleep timeliness, as well as benefit the children many other ways.

Material in double brackets is unlikely to actually work, so just like other double bracketed items this is not deleted but condidered by me as nonfunctional:

Only 1-5% of human physiological children and human physiological parents are affected, making biometrics nonaffordable at groceries

Even if human physiological children are limited to $2 a day, that is $60/mo, or about 33-50% of some imaginable typical benefit, possibly causing food wastage by human physiological children to absorb half of family food benefit resources.

Human physiological Children might eat 5 handfuls of a $3 container of food then trash the rest; also, this could actually cause children to purposefully meet persons that swap food for money, and these persons are likely to be exploitive in other ways

[[
It is possible that during the year 2019 AD homeless and mentally unwell persons were quantitatively measurable as less beneficial to their children than well persons and more prosperous persons.
A technology that benefits the children of the homeless or also mentally unwell, would be, if there is a value resource, like a philanthropist, that covers the value to the grocery of the food, a giveaway to human physiological children of food, even without their human pysiological parents presence, personal, notably adult, identifying materials, or other thing. The children of the unwell or homeless could pick out items and activate their food giveaway with something that was effortless and worked without remembering anything, preparing anything, packing anything, and was absent swappability for something other than food. Some technology options are biometrics of the human physiological child’s eye and hand simultaneously (a glance and a wave at the computer at the grocery, which could be at a location different than the bagging area, would make it so the human physiological childs grocery items were covered. The benefit is that regardless of human physiological parent capability, the human physiological child has nutritious food.


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