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comp / comp.sys.ibm.pc.games.rpg / Re: Cyclopean

SubjectAuthor
* CyclopeanJhulian Waldby
`* Re: CyclopeanHugh
 `* Re: CyclopeanKyonshi
  `* Re: CyclopeanSpalls Hurgenson
   `- Re: CyclopeanKyonshi

1
Subject: Cyclopean
From: Jhulian Waldby
Newsgroups: alt.slack, comp.sys.ibm.pc.games.rpg
Date: Sat, 26 Oct 2024 22:46 UTC
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From: wichitajayhawks@msn.com (Jhulian Waldby)
Newsgroups: alt.slack,comp.sys.ibm.pc.games.rpg
Subject: Cyclopean
Date: Sat, 26 Oct 2024 17:46:13 -0500
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<https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/steamnextfest_starts_today_check_out_cyclopean_i/>

Subject: Re: Cyclopean
From: Hugh
Newsgroups: alt.slack, comp.sys.ibm.pc.games.rpg
Organization: A noiseless patient Spider
Date: Wed, 30 Oct 2024 21:50 UTC
References: 1
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From: hughjohnson@oglowes.net (Hugh)
Newsgroups: alt.slack,comp.sys.ibm.pc.games.rpg
Subject: Re: Cyclopean
Date: Wed, 30 Oct 2024 15:50:40 -0600
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Wishlisted. Reminds me of old school Ultima.

On 2024-10-26 16:46, Jhulian Waldby wrote:
> <https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/
> steamnextfest_starts_today_check_out_cyclopean_i/>
>

Subject: Re: Cyclopean
From: Kyonshi
Newsgroups: alt.slack, comp.sys.ibm.pc.games.rpg
Organization: Erebor InterNetNews
Date: Wed, 6 Nov 2024 21:36 UTC
References: 1 2
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From: gmkeros@gmail.com (Kyonshi)
Newsgroups: alt.slack,comp.sys.ibm.pc.games.rpg
Subject: Re: Cyclopean
Date: Wed, 6 Nov 2024 22:36:37 +0100
Organization: Erebor InterNetNews
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On 10/30/2024 10:50 PM, Hugh wrote:
> Wishlisted. Reminds me of old school Ultima.
>
> On 2024-10-26 16:46, Jhulian Waldby wrote:
>> <https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/
>> steamnextfest_starts_today_check_out_cyclopean_i/>
>>
>

well, intentionally low-rez graphics. I do sometimes wonder how many
people really enjoy this particular part of it those retro-style games.
I remember mostly putting up with these graphics because, well, there
was no way around it if you wanted to play anything.

Subject: Re: Cyclopean
From: Spalls Hurgenson
Newsgroups: comp.sys.ibm.pc.games.rpg
Date: Thu, 7 Nov 2024 15:34 UTC
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From: spallshurgenson@gmail.com (Spalls Hurgenson)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Cyclopean
Date: Thu, 07 Nov 2024 10:34:51 -0500
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On Wed, 6 Nov 2024 22:36:37 +0100, Kyonshi <gmkeros@gmail.com> wrote:

>On 10/30/2024 10:50 PM, Hugh wrote:
>> Wishlisted. Reminds me of old school Ultima.
>>
>> On 2024-10-26 16:46, Jhulian Waldby wrote:
>>> <https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/
>>> steamnextfest_starts_today_check_out_cyclopean_i/>
>>>
>>
>
>well, intentionally low-rez graphics. I do sometimes wonder how many
>people really enjoy this particular part of it those retro-style games.
>I remember mostly putting up with these graphics because, well, there
>was no way around it if you wanted to play anything.

I'm on the same page with you on that! I endured retro-graphics back
before they were retro. And sure, there were some great games back
then --some of them even were visually appealing!-- but that was
/despite/ the crummy graphics, not because of them. I endured years of
4- and 8- and 16-color games; I struggled through the days of early
3D; I was made to play FMV titles. I don't want to go back to them. I
/like/ my games with twenty-gajillion triangles per model and
ray-traced lighting. Don't make me go back!

There are several reasons for the appeal of retro. One is just pure
nostalgia; "I liked Might & Magic 1, that had EGA graphics, therefore
this other new game with similar crappy visuals might scratch that
same itch'.

Or it could just be new gamers who never experienced the old style and
are looking for something different.

Then there are those who say, 'it's all about the gameplay; graphics
don't matter'. Or 'not focusing on high-end graphics lets Indie
developers with fewer resources put out a game that might be fun even
if they can't afford to create something that looks good'.

None of these arguments really carry water with me (especially the
last one; with high-end game engines available for free and easy
access to 3D assets, you have to WORK to make an ugly game these
days).

I'm not saying people are wrong with their preferences -nostalgia is a
hell of a drug- and if that's the sort of game they want to play,
great! I'm glad there's a range of titles available for them. Still,
retro-graphics have never been appealing to me; they've always been a
reason to _avoid_ a new game more than something that makes me want to
play it. I won't be at all unhappy when this fad finally goes away.

Subject: Re: Cyclopean
From: Kyonshi
Newsgroups: comp.sys.ibm.pc.games.rpg
Organization: Erebor InterNetNews
Date: Thu, 7 Nov 2024 16:21 UTC
References: 1 2 3 4
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From: gmkeros@gmail.com (Kyonshi)
Newsgroups: comp.sys.ibm.pc.games.rpg
Subject: Re: Cyclopean
Date: Thu, 7 Nov 2024 17:21:11 +0100
Organization: Erebor InterNetNews
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On 11/7/2024 4:34 PM, Spalls Hurgenson wrote:
> On Wed, 6 Nov 2024 22:36:37 +0100, Kyonshi <gmkeros@gmail.com> wrote:
>
>> On 10/30/2024 10:50 PM, Hugh wrote:
>>> Wishlisted. Reminds me of old school Ultima.
>>>
>>> On 2024-10-26 16:46, Jhulian Waldby wrote:
>>>> <https://www.reddit.com/r/SoloDevelopment/comments/1g3rxqp/
>>>> steamnextfest_starts_today_check_out_cyclopean_i/>
>>>>
>>>
>>
>> well, intentionally low-rez graphics. I do sometimes wonder how many
>> people really enjoy this particular part of it those retro-style games.
>> I remember mostly putting up with these graphics because, well, there
>> was no way around it if you wanted to play anything.
>
> I'm on the same page with you on that! I endured retro-graphics back
> before they were retro. And sure, there were some great games back
> then --some of them even were visually appealing!-- but that was
> /despite/ the crummy graphics, not because of them. I endured years of
> 4- and 8- and 16-color games; I struggled through the days of early
> 3D; I was made to play FMV titles. I don't want to go back to them. I
> /like/ my games with twenty-gajillion triangles per model and
> ray-traced lighting. Don't make me go back!

Actually at the end of the sprite era, just before or after everyone
already switched to 3D, was this incredible burst of creativity in the
art form that completely was ignored in favor of cruddy 3D. There's a
reason so many games nowadays are going for the pixel aesthetic, and
also a reason so many fail at it: it's not just about having lofi
graphics, it's about using them.

>
> There are several reasons for the appeal of retro. One is just pure
> nostalgia; "I liked Might & Magic 1, that had EGA graphics, therefore
> this other new game with similar crappy visuals might scratch that
> same itch'.
>
> Or it could just be new gamers who never experienced the old style and
> are looking for something different.
>
> Then there are those who say, 'it's all about the gameplay; graphics
> don't matter'. Or 'not focusing on high-end graphics lets Indie
> developers with fewer resources put out a game that might be fun even
> if they can't afford to create something that looks good'.
>
> None of these arguments really carry water with me (especially the
> last one; with high-end game engines available for free and easy
> access to 3D assets, you have to WORK to make an ugly game these
> days).
>

I guess this is true for a lot of areas in gaming. You can make
beautiful games even in retro graphics, but most people just do the
retro thing because they don't have the skill or the budget to get
anything better. For every Stardew Valley that pulls it off there are
now dozens of others that just don't seem to GET it.

I am not completely against retro graphics IF you know what you are
doing and don't just do it to save money/cash in on the novelty.

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