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Subject | Author |
![]() | Jhulian Waldby |
![]() ![]() | Rin Stowleigh |
![]() ![]() ![]() | vallor |
![]() ![]() ![]() ![]() | Dimensional Traveler |
![]() ![]() ![]() ![]() ![]() | candycanearter07 |
![]() ![]() ![]() ![]() ![]() ![]() | Dimensional Traveler |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | candycanearter07 |
![]() ![]() ![]() ![]() ![]() ![]() | Zaghadka |
![]() ![]() ![]() | Jhulian Waldby |
![]() ![]() ![]() ![]() | JAB |
![]() ![]() ![]() ![]() ![]() | Zaghadka |
![]() ![]() ![]() ![]() ![]() ![]() | Spalls Hurgenson |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | Zaghadka |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Spalls Hurgenson |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Zaghadka |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Dimensional Traveler |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Spalls Hurgenson |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Dimensional Traveler |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | JAB |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Mike S. |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Zaghadka |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | candycanearter07 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() | candycanearter07 |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Spalls Hurgenson |
![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() | Zaghadka |
1 |
I can sense the embargo.
On Fri, 22 Nov 2024 19:23:44 -0600, Jhulian Waldby
<wichitajayhawks@msn.com> wrote:
>I can sense the embargo.
Reading through the paperwork, I believe the restrictions only apply
to those who have used the word "narrative" in excess of the allowable
threshold.
In gaming discussions, it's still generally safe to use the word
"story" when that's what you meant before popular culture had anyone
reaching for more syllables or failed linguistic cleverness attempts.
The popularization of "narrative" as a buzzword is part of the DEI
strategy to imply that anything not to one's liking has been part of a
"controlled narrative", but it really never had a valid home in gaming
discussions.
Usage of it may be fine in some cases or social circles mind you, but
when discussing gaming, the "narrative" is ALWAYS controlled.... even
when it may have been implemented non-linearly, so the word was never
really welcomed or needed outside of the audience of "The View".
Therefore, the only way to avoid the embargo is to revert to limiting
ones vernacular to the term "story" when that's what's meant. This
doesn't trigger the syllable threshold and keeps one safe from the
embargo.
On Fri, 22 Nov 2024 20:42:38 -0500, Rin Stowleigh wrote:
> On Fri, 22 Nov 2024 19:23:44 -0600, Jhulian Waldby
> <wichitajayhawks@msn.com> wrote:
>
>>I can sense the embargo.
>
> Reading through the paperwork, I believe the restrictions only apply to
> those who have used the word "narrative" in excess of the allowable
> threshold.
>
> In gaming discussions, it's still generally safe to use the word "story"
> when that's what you meant before popular culture had anyone reaching
> for more syllables or failed linguistic cleverness attempts. The
> popularization of "narrative" as a buzzword is part of the DEI strategy
> to imply that anything not to one's liking has been part of a
> "controlled narrative", but it really never had a valid home in gaming
> discussions.
>
> Usage of it may be fine in some cases or social circles mind you, but
> when discussing gaming, the "narrative" is ALWAYS controlled.... even
> when it may have been implemented non-linearly, so the word was never
> really welcomed or needed outside of the audience of "The View".
>
> Therefore, the only way to avoid the embargo is to revert to limiting
> ones vernacular to the term "story" when that's what's meant. This
> doesn't trigger the syllable threshold and keeps one safe from the
> embargo.
I've been out of the loop, apparently.
...what embargo?
--
-Scott System76 Thelio Mega v1.1 x86_64 NVIDIA RTX 3090 Ti
OS: Linux 6.12.0 Release: Mint 21.3 Mem: 258G
"Fingers v1.0 -- The original mail processor."
On 11/22/2024 7:51 PM, vallor wrote:
> On Fri, 22 Nov 2024 20:42:38 -0500, Rin Stowleigh wrote:
>
>> On Fri, 22 Nov 2024 19:23:44 -0600, Jhulian Waldby
>> <wichitajayhawks@msn.com> wrote:
>>
>>> I can sense the embargo.
>>
>> Reading through the paperwork, I believe the restrictions only apply to
>> those who have used the word "narrative" in excess of the allowable
>> threshold.
>>
>> In gaming discussions, it's still generally safe to use the word "story"
>> when that's what you meant before popular culture had anyone reaching
>> for more syllables or failed linguistic cleverness attempts. The
>> popularization of "narrative" as a buzzword is part of the DEI strategy
>> to imply that anything not to one's liking has been part of a
>> "controlled narrative", but it really never had a valid home in gaming
>> discussions.
>>
>> Usage of it may be fine in some cases or social circles mind you, but
>> when discussing gaming, the "narrative" is ALWAYS controlled.... even
>> when it may have been implemented non-linearly, so the word was never
>> really welcomed or needed outside of the audience of "The View".
>>
>> Therefore, the only way to avoid the embargo is to revert to limiting
>> ones vernacular to the term "story" when that's what's meant. This
>> doesn't trigger the syllable threshold and keeps one safe from the
>> embargo.
>
> I've been out of the loop, apparently.
>
> ...what embargo?
>
I have no idea. There's a loop?
--
I've done good in this world. Now I'm tired and just want to be a cranky
dirty old man.
Dimensional Traveler <dtravel@sonic.net> wrote at 06:25 this Saturday (GMT):
> On 11/22/2024 7:51 PM, vallor wrote:
>> On Fri, 22 Nov 2024 20:42:38 -0500, Rin Stowleigh wrote:
>>
>>> On Fri, 22 Nov 2024 19:23:44 -0600, Jhulian Waldby
>>> <wichitajayhawks@msn.com> wrote:
>>>
>>>> I can sense the embargo.
>>>
>>> Reading through the paperwork, I believe the restrictions only apply to
>>> those who have used the word "narrative" in excess of the allowable
>>> threshold.
>>>
>>> In gaming discussions, it's still generally safe to use the word "story"
>>> when that's what you meant before popular culture had anyone reaching
>>> for more syllables or failed linguistic cleverness attempts. The
>>> popularization of "narrative" as a buzzword is part of the DEI strategy
>>> to imply that anything not to one's liking has been part of a
>>> "controlled narrative", but it really never had a valid home in gaming
>>> discussions.
>>>
>>> Usage of it may be fine in some cases or social circles mind you, but
>>> when discussing gaming, the "narrative" is ALWAYS controlled.... even
>>> when it may have been implemented non-linearly, so the word was never
>>> really welcomed or needed outside of the audience of "The View".
>>>
>>> Therefore, the only way to avoid the embargo is to revert to limiting
>>> ones vernacular to the term "story" when that's what's meant. This
>>> doesn't trigger the syllable threshold and keeps one safe from the
>>> embargo.
>>
>> I've been out of the loop, apparently.
>>
>> ...what embargo?
>>
> I have no idea. There's a loop?
Yeah, it's over there.
--
user <candycane> is generated from /dev/urandom
On 11/23/2024 11:00 AM, candycanearter07 wrote:
> Dimensional Traveler <dtravel@sonic.net> wrote at 06:25 this Saturday (GMT):
>> On 11/22/2024 7:51 PM, vallor wrote:
>>> On Fri, 22 Nov 2024 20:42:38 -0500, Rin Stowleigh wrote:
>>>
>>>> On Fri, 22 Nov 2024 19:23:44 -0600, Jhulian Waldby
>>>> <wichitajayhawks@msn.com> wrote:
>>>>
>>>>> I can sense the embargo.
>>>>
>>>> Reading through the paperwork, I believe the restrictions only apply to
>>>> those who have used the word "narrative" in excess of the allowable
>>>> threshold.
>>>>
>>>> In gaming discussions, it's still generally safe to use the word "story"
>>>> when that's what you meant before popular culture had anyone reaching
>>>> for more syllables or failed linguistic cleverness attempts. The
>>>> popularization of "narrative" as a buzzword is part of the DEI strategy
>>>> to imply that anything not to one's liking has been part of a
>>>> "controlled narrative", but it really never had a valid home in gaming
>>>> discussions.
>>>>
>>>> Usage of it may be fine in some cases or social circles mind you, but
>>>> when discussing gaming, the "narrative" is ALWAYS controlled.... even
>>>> when it may have been implemented non-linearly, so the word was never
>>>> really welcomed or needed outside of the audience of "The View".
>>>>
>>>> Therefore, the only way to avoid the embargo is to revert to limiting
>>>> ones vernacular to the term "story" when that's what's meant. This
>>>> doesn't trigger the syllable threshold and keeps one safe from the
>>>> embargo.
>>>
>>> I've been out of the loop, apparently.
>>>
>>> ...what embargo?
>>>
>> I have no idea. There's a loop?
>
> Yeah, it's over there.
I went over there but it just brought me back here!
--
I've done good in this world. Now I'm tired and just want to be a cranky
dirty old man.
On Sat, 23 Nov 2024 19:00:04 -0000 (UTC), in
comp.sys.ibm.pc.games.action, candycanearter07 wrote:
>Dimensional Traveler <dtravel@sonic.net> wrote at 06:25 this Saturday (GMT):
>> On 11/22/2024 7:51 PM, vallor wrote:
>>> On Fri, 22 Nov 2024 20:42:38 -0500, Rin Stowleigh wrote:
>>>
>>>> On Fri, 22 Nov 2024 19:23:44 -0600, Jhulian Waldby
>>>> <wichitajayhawks@msn.com> wrote:
>>>>
>>>>> I can sense the embargo.
>>>>
>>>> Reading through the paperwork, I believe the restrictions only apply to
>>>> those who have used the word "narrative" in excess of the allowable
>>>> threshold.
>>>>
>>>> In gaming discussions, it's still generally safe to use the word "story"
>>>> when that's what you meant before popular culture had anyone reaching
>>>> for more syllables or failed linguistic cleverness attempts. The
>>>> popularization of "narrative" as a buzzword is part of the DEI strategy
>>>> to imply that anything not to one's liking has been part of a
>>>> "controlled narrative", but it really never had a valid home in gaming
>>>> discussions.
>>>>
>>>> Usage of it may be fine in some cases or social circles mind you, but
>>>> when discussing gaming, the "narrative" is ALWAYS controlled.... even
>>>> when it may have been implemented non-linearly, so the word was never
>>>> really welcomed or needed outside of the audience of "The View".
>>>>
>>>> Therefore, the only way to avoid the embargo is to revert to limiting
>>>> ones vernacular to the term "story" when that's what's meant. This
>>>> doesn't trigger the syllable threshold and keeps one safe from the
>>>> embargo.
>>>
>>> I've been out of the loop, apparently.
>>>
>>> ...what embargo?
>>>
>> I have no idea. There's a loop?
>
>
>Yeah, it's over there.
With the Nigerian pirates...
--
Zag
No one ever said on their deathbed, 'Gee, I wish I had
spent more time alone with my computer.' ~Dan(i) Bunten
Dimensional Traveler <dtravel@sonic.net> wrote at 19:22 this Saturday (GMT):
> On 11/23/2024 11:00 AM, candycanearter07 wrote:
>> Dimensional Traveler <dtravel@sonic.net> wrote at 06:25 this Saturday (GMT):
>>> On 11/22/2024 7:51 PM, vallor wrote:
>>>> On Fri, 22 Nov 2024 20:42:38 -0500, Rin Stowleigh wrote:
>>>>
>>>>> On Fri, 22 Nov 2024 19:23:44 -0600, Jhulian Waldby
>>>>> <wichitajayhawks@msn.com> wrote:
>>>>>
>>>>>> I can sense the embargo.
>>>>>
>>>>> Reading through the paperwork, I believe the restrictions only apply to
>>>>> those who have used the word "narrative" in excess of the allowable
>>>>> threshold.
>>>>>
>>>>> In gaming discussions, it's still generally safe to use the word "story"
>>>>> when that's what you meant before popular culture had anyone reaching
>>>>> for more syllables or failed linguistic cleverness attempts. The
>>>>> popularization of "narrative" as a buzzword is part of the DEI strategy
>>>>> to imply that anything not to one's liking has been part of a
>>>>> "controlled narrative", but it really never had a valid home in gaming
>>>>> discussions.
>>>>>
>>>>> Usage of it may be fine in some cases or social circles mind you, but
>>>>> when discussing gaming, the "narrative" is ALWAYS controlled.... even
>>>>> when it may have been implemented non-linearly, so the word was never
>>>>> really welcomed or needed outside of the audience of "The View".
>>>>>
>>>>> Therefore, the only way to avoid the embargo is to revert to limiting
>>>>> ones vernacular to the term "story" when that's what's meant. This
>>>>> doesn't trigger the syllable threshold and keeps one safe from the
>>>>> embargo.
>>>>
>>>> I've been out of the loop, apparently.
>>>>
>>>> ...what embargo?
>>>>
>>> I have no idea. There's a loop?
>>
>> Yeah, it's over there.
>
> I went over there but it just brought me back here!
Then its a good loop(back)
--
user <candycane> is generated from /dev/urandom
Rin Stowleigh wrote:
> On Fri, 22 Nov 2024 19:23:44 -0600, Jhulian Waldby
> <wichitajayhawks@msn.com> wrote:
>
>> I can sense the embargo.
>
> Reading through the paperwork, I believe the restrictions only apply
> to those who have used the word "narrative" in excess of the allowable
> threshold.
>
> In gaming discussions, it's still generally safe to use the word
> "story" when that's what you meant before popular culture had anyone
> reaching for more syllables or failed linguistic cleverness attempts.
> The popularization of "narrative" as a buzzword is part of the DEI
> strategy to imply that anything not to one's liking has been part of a
> "controlled narrative", but it really never had a valid home in gaming
> discussions.
Information was released about aggression towards China, and is an
amplification of released information to the Globulemind. @ 100 %
It's a holdover from film comedy and protagonist. The character sinks
into the photograph like a mashed pea burning through the photoeffective
chemicals. My lithiums helping me. My abi'ify's helping me. When we
were syndicated I would edit my post TWENTY ONE times!
I don't need help. It's not that I'm doing okay and seeing the light.
It's more about flashlight switch. Jet practicing 24350 on a 845
radial. I ate too well in China. It meant I only ate fast food. Visa.
--
On 24/11/2024 23:55, Jhulian Waldby wrote:
> Rin Stowleigh wrote:
>> On Fri, 22 Nov 2024 19:23:44 -0600, Jhulian Waldby
>> <wichitajayhawks@msn.com> wrote:
>>
>>> I can sense the embargo.
>>
>> Reading through the paperwork, I believe the restrictions only apply
>> to those who have used the word "narrative" in excess of the allowable
>> threshold.
>>
>> In gaming discussions, it's still generally safe to use the word
>> "story" when that's what you meant before popular culture had anyone
>> reaching for more syllables or failed linguistic cleverness attempts.
>> The popularization of "narrative" as a buzzword is part of the DEI
>> strategy to imply that anything not to one's liking has been part of a
>> "controlled narrative", but it really never had a valid home in gaming
>> discussions.
>
> Information was released about aggression towards China, and is an
> amplification of released information to the Globulemind. @ 100 %
> It's a holdover from film comedy and protagonist. The character sinks
> into the photograph like a mashed pea burning through the photoeffective
> chemicals. My lithiums helping me. My abi'ify's helping me. When we
> were syndicated I would edit my post TWENTY ONE times!
>
> I don't need help. It's not that I'm doing okay and seeing the light.
> It's more about flashlight switch. Jet practicing 24350 on a 845
> radial. I ate too well in China. It meant I only ate fast food. Visa.
WTF?
On Mon, 25 Nov 2024 09:37:31 +0000, in comp.sys.ibm.pc.games.action, JAB
wrote:
>On 24/11/2024 23:55, Jhulian Waldby wrote:
>> Rin Stowleigh wrote:
>>> On Fri, 22 Nov 2024 19:23:44 -0600, Jhulian Waldby
>>> <wichitajayhawks@msn.com> wrote:
>>>
>>>> I can sense the embargo.
>>>
>>> Reading through the paperwork, I believe the restrictions only apply
>>> to those who have used the word "narrative" in excess of the allowable
>>> threshold.
>>>
>>> In gaming discussions, it's still generally safe to use the word
>>> "story" when that's what you meant before popular culture had anyone
>>> reaching for more syllables or failed linguistic cleverness attempts.
>>> The popularization of "narrative" as a buzzword is part of the DEI
>>> strategy to imply that anything not to one's liking has been part of a
>>> "controlled narrative", but it really never had a valid home in gaming
>>> discussions.
>>
>> Information was released about aggression towards China, and is an
>> amplification of released information to the Globulemind. @ 100 %
>> It's a holdover from film comedy and protagonist. The character sinks
>> into the photograph like a mashed pea burning through the photoeffective
>> chemicals. My lithiums helping me. My abi'ify's helping me. When we
>> were syndicated I would edit my post TWENTY ONE times!
>>
>> I don't need help. It's not that I'm doing okay and seeing the light.
>> It's more about flashlight switch. Jet practicing 24350 on a 845
>> radial. I ate too well in China. It meant I only ate fast food. Visa.
>
>WTF?
Mental illness or test-bot. I'm calling Formosa on this one if it's a
person. Mr. Waldby, please seek help or code your bot better. This is not
your test group. It's not appreciated.
--
Zag
This is csipg.rpg - reality is off topic. ...G. Quinn ('08)
On Mon, 25 Nov 2024 14:03:21 -0600, Zaghadka <zaghadka@hotmail.com>
wrote:
>Mental illness or test-bot. I'm calling Formosa on this one if it's a
>person. Mr. Waldby, please seek help or code your bot better. This is not
>your test group. It's not appreciated.
Honestly, when they claimed the protagonist of Half Life used a /pipe/
(it's famously -and obviously- a crowbar) as the melee weapon, I
pretty much wrote of this poster as either bad AI, a troll or somebody
not right in the head. ;-)
Fortunately, there are easy solutions -for other readers, at least-
built into almost every newsreader.
On Tue, 26 Nov 2024 11:57:33 -0500, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
>On Mon, 25 Nov 2024 14:03:21 -0600, Zaghadka <zaghadka@hotmail.com>
>wrote:
>
>
>>Mental illness or test-bot. I'm calling Formosa on this one if it's a
>>person. Mr. Waldby, please seek help or code your bot better. This is not
>>your test group. It's not appreciated.
>
>Honestly, when they claimed the protagonist of Half Life used a /pipe/
>(it's famously -and obviously- a crowbar) as the melee weapon, I
>pretty much wrote of this poster as either bad AI, a troll or somebody
>not right in the head. ;-)
>
>Fortunately, there are easy solutions -for other readers, at least-
>built into almost every newsreader.
>
Yeah. My first killfile addition in years for this group. Maybe even a
decade.
--
Zag
This is csipg.rpg - reality is off topic. ...G. Quinn ('08)
On Tue, 26 Nov 2024 13:02:46 -0600, Zaghadka <zaghadka@hotmail.com>
wrote:
>On Tue, 26 Nov 2024 11:57:33 -0500, in comp.sys.ibm.pc.games.action,
>Spalls Hurgenson wrote:
>>Fortunately, there are easy solutions -for other readers, at least-
>>built into almost every newsreader.
>Yeah. My first killfile addition in years for this group. Maybe even a
>decade.
Awww. I was hoping I'd be your first. ;-)
On Wed, 27 Nov 2024 10:21:39 -0500, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
>On Tue, 26 Nov 2024 13:02:46 -0600, Zaghadka <zaghadka@hotmail.com>
>wrote:
>>On Tue, 26 Nov 2024 11:57:33 -0500, in comp.sys.ibm.pc.games.action,
>>Spalls Hurgenson wrote:
>
>>>Fortunately, there are easy solutions -for other readers, at least-
>>>built into almost every newsreader.
>
>>Yeah. My first killfile addition in years for this group. Maybe even a
>>decade.
>
>
>
>Awww. I was hoping I'd be your first. ;-)
>
It can be arranged. FFS why? ;^)
--
Zag
This is csipg.rpg - reality is off topic. ...G. Quinn ('08)
On 11/27/2024 10:25 AM, Zaghadka wrote:
> On Wed, 27 Nov 2024 10:21:39 -0500, in comp.sys.ibm.pc.games.action,
> Spalls Hurgenson wrote:
>
>> On Tue, 26 Nov 2024 13:02:46 -0600, Zaghadka <zaghadka@hotmail.com>
>> wrote:
>>> On Tue, 26 Nov 2024 11:57:33 -0500, in comp.sys.ibm.pc.games.action,
>>> Spalls Hurgenson wrote:
>>
>>>> Fortunately, there are easy solutions -for other readers, at least-
>>>> built into almost every newsreader.
>>
>>> Yeah. My first killfile addition in years for this group. Maybe even a
>>> decade.
>>
>>
>>
>> Awww. I was hoping I'd be your first. ;-)
>>
> It can be arranged. FFS why? ;^)
>
Just to be contrary.
--
I've done good in this world. Now I'm tired and just want to be a cranky
dirty old man.
On 27/11/2024 15:21, Spalls Hurgenson wrote:
> Awww. I was hoping I'd be your first. 😉
Is it just me who read that differently?
On Thu, 28 Nov 2024 09:29:42 +0000, JAB <noway@nochance.com> wrote:
>On 27/11/2024 15:21, Spalls Hurgenson wrote:
>> Awww. I was hoping I'd be your first. ?
>
>Is it just me who read that differently?
I only read it differently after reading your post. Thanks JAB.
On Wed, 27 Nov 2024 18:22:08 -0800, Dimensional Traveler
<dtravel@sonic.net> wrote:
>On 11/27/2024 10:25 AM, Zaghadka wrote:
>> On Wed, 27 Nov 2024 10:21:39 -0500, in comp.sys.ibm.pc.games.action,
>> Spalls Hurgenson wrote:
>>> On Tue, 26 Nov 2024 13:02:46 -0600, Zaghadka <zaghadka@hotmail.com>
>>> wrote:
>>>> Yeah. My first killfile addition in years for this group. Maybe even a
>>>> decade.
>>> Awww. I was hoping I'd be your first. ;-)
>> It can be arranged. FFS why? ;^)
>Just to be contrary.
I'm not contrary! ;-)
On 11/28/2024 7:16 AM, Spalls Hurgenson wrote:
> On Wed, 27 Nov 2024 18:22:08 -0800, Dimensional Traveler
> <dtravel@sonic.net> wrote:
>> On 11/27/2024 10:25 AM, Zaghadka wrote:
>>> On Wed, 27 Nov 2024 10:21:39 -0500, in comp.sys.ibm.pc.games.action,
>>> Spalls Hurgenson wrote:
>>>> On Tue, 26 Nov 2024 13:02:46 -0600, Zaghadka <zaghadka@hotmail.com>
>>>> wrote:
>
>>>>> Yeah. My first killfile addition in years for this group. Maybe even a
>>>>> decade.
>
>>>> Awww. I was hoping I'd be your first. ;-)
>
>>> It can be arranged. FFS why? ;^)
>
>> Just to be contrary.
>
> I'm not contrary! ;-)
>
I'm not disagreeing with you. Just pointing out the conflicts between
you and reality. :P
--
I've done good in this world. Now I'm tired and just want to be a cranky
dirty old man.
Spalls Hurgenson <spallshurgenson@gmail.com> wrote at 16:57 this Tuesday (GMT):
> On Mon, 25 Nov 2024 14:03:21 -0600, Zaghadka <zaghadka@hotmail.com>
> wrote:
>
>
>>Mental illness or test-bot. I'm calling Formosa on this one if it's a
>>person. Mr. Waldby, please seek help or code your bot better. This is not
>>your test group. It's not appreciated.
>
> Honestly, when they claimed the protagonist of Half Life used a /pipe/
> (it's famously -and obviously- a crowbar) as the melee weapon, I
> pretty much wrote of this poster as either bad AI, a troll or somebody
> not right in the head. ;-)
>
> Fortunately, there are easy solutions -for other readers, at least-
> built into almost every newsreader.
I mean, you could use a crowbar as a pipe if you're really determined.
--
user <candycane> is generated from /dev/urandom
On Sat, 30 Nov 2024 06:20:12 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>I mean, you could use a crowbar as a pipe if you're really determined.
Most crowbars aren't hollow, which sort of is a requisite for
pipe-dom.
It would be a lot easier to use a pipe as a crowbar though. ;-)
On Thu, 28 Nov 2024 09:29:42 +0000, in comp.sys.ibm.pc.games.action, JAB
wrote:
>On 27/11/2024 15:21, Spalls Hurgenson wrote:
>> Awww. I was hoping I'd be your first. ?
>
>Is it just me who read that differently?
Great. Now I have to inject myself with bleach.
--
Zag
This is csipg.rpg - reality is off topic. ...G. Quinn ('08)
On Sat, 30 Nov 2024 10:29:30 -0500, in comp.sys.ibm.pc.games.action,
Spalls Hurgenson wrote:
>On Sat, 30 Nov 2024 06:20:12 -0000 (UTC), candycanearter07
><candycanearter07@candycanearter07.nomail.afraid> wrote:
>
>>I mean, you could use a crowbar as a pipe if you're really determined.
>
>Most crowbars aren't hollow, which sort of is a requisite for
>pipe-dom.
>
>It would be a lot easier to use a pipe as a crowbar though. ;-)
>
System Shock... Half-Life... what's the diff
--
Zag
This is csipg.rpg - reality is off topic. ...G. Quinn ('08)
Zaghadka <zaghadka@hotmail.com> wrote at 17:50 this Saturday (GMT):
> On Thu, 28 Nov 2024 09:29:42 +0000, in comp.sys.ibm.pc.games.action, JAB
> wrote:
>
>>On 27/11/2024 15:21, Spalls Hurgenson wrote:
>>> Awww. I was hoping I'd be your first. ?
>>
>>Is it just me who read that differently?
>
> Great. Now I have to inject myself with bleach.
But wouldn't that hurt?
--
user <candycane> is generated from /dev/urandom
1 |