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comp / comp.sys.ibm.pc.games.action / Re: Crookz: What I miss about games

SubjectAuthor
* Crookz: What I miss about gamesJAB
`* Re: Crookz: What I miss about gamesSpalls Hurgenson
 +- Re: Crookz: What I miss about gamesJhulian Waldby
 `- Re: Crookz: What I miss about gamesJAB

1
Subject: Crookz: What I miss about games
From: JAB
Newsgroups: comp.sys.ibm.pc.games.action
Organization: A noiseless patient Spider
Date: Wed, 20 Nov 2024 11:18 UTC
Path: eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: noway@nochance.com (JAB)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Crookz: What I miss about games
Date: Wed, 20 Nov 2024 11:18:44 +0000
Organization: A noiseless patient Spider
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Well in my quest to find a game to play one handed, until my arm heals,
I noticed this mentioned on the Shadow Gambit discussion board on Steam
I picked it up and it reminded me of a thread about an ex-Big Cheese
from Sony talking about the death of mid-budget games.

So the set-up is it's a stealth/tactics game based around a performing
heists but with a stereotypically 70's disco/heist movie vibe. The
graphics even for a ten year old game are more than acceptable and the
gameplay of working out how to get items, disable (or avoid) cameras,
get keys to open doors etc. is enjoyable. The over the top characters
and not being a game that takes itself seriously also helps.

Is it a great game, no but it's a solid and most importantly enjoyable,
game. That's kinda what I miss about gaming today, the almost vacuum
that's been created between triple-A titles and indie titles. Yes there
are obviously still games like this produced (Shadow Gambit is one of
them) but there just seem less and less.

Oh well!

Subject: Re: Crookz: What I miss about games
From: Spalls Hurgenson
Newsgroups: comp.sys.ibm.pc.games.action
Date: Wed, 20 Nov 2024 18:47 UTC
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From: spallshurgenson@gmail.com (Spalls Hurgenson)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Crookz: What I miss about games
Date: Wed, 20 Nov 2024 13:47:14 -0500
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On Wed, 20 Nov 2024 11:18:44 +0000, JAB <noway@nochance.com> wrote:

>Well in my quest to find a game to play one handed, until my arm heals,
>I noticed this mentioned on the Shadow Gambit discussion board on Steam
>I picked it up and it reminded me of a thread about an ex-Big Cheese
>from Sony talking about the death of mid-budget games.
>
>So the set-up is it's a stealth/tactics game based around a performing
>heists but with a stereotypically 70's disco/heist movie vibe. The
>graphics even for a ten year old game are more than acceptable and the
>gameplay of working out how to get items, disable (or avoid) cameras,
>get keys to open doors etc. is enjoyable. The over the top characters
>and not being a game that takes itself seriously also helps.
>
>Is it a great game, no but it's a solid and most importantly enjoyable,
>game. That's kinda what I miss about gaming today, the almost vacuum
>that's been created between triple-A titles and indie titles. Yes there
>are obviously still games like this produced (Shadow Gambit is one of
>them) but there just seem less and less.
>
>Oh well!

It has a very "Evil Genius" vibe to its visuals (not surprising, given
their common setting). The gameplay reminds me of those isometric
action/puzzle games, like "Commandos". I never really could get into
those games just because I hated juggling multiple characters.

But I agree; it seems very much a mid-tier game, the sort that lay
between the triple-A pablum and the less sophisticated "Indie" titles.
It's the sort of game that was quite rare for much of the 2010s and
early 2020s, but seems to be making a much-needed resurgence. It's not
the sort of game I'm going to rush out and buy (although, you know, if
there's a really good sale... ;-) but that I'm glad to see making a
comeback.

Subject: Re: Crookz: What I miss about games
From: Jhulian Waldby
Newsgroups: comp.sys.ibm.pc.games.action
Date: Wed, 20 Nov 2024 19:46 UTC
References: 1 2
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From: wichitajayhawks@msn.com (Jhulian Waldby)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Crookz: What I miss about games
Date: Wed, 20 Nov 2024 13:46:05 -0600
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Spalls Hurgenson wrote:
> On Wed, 20 Nov 2024 11:18:44 +0000, JAB <noway@nochance.com> wrote:
>
>> Well in my quest to find a game to play one handed, until my arm heals,
>> I noticed this mentioned on the Shadow Gambit discussion board on Steam
>> I picked it up and it reminded me of a thread about an ex-Big Cheese
>>from Sony talking about the death of mid-budget games.
>>
>> So the set-up is it's a stealth/tactics game based around a performing
>> heists but with a stereotypically 70's disco/heist movie vibe. The
>> graphics even for a ten year old game are more than acceptable and the
>> gameplay of working out how to get items, disable (or avoid) cameras,
>> get keys to open doors etc. is enjoyable. The over the top characters
>> and not being a game that takes itself seriously also helps.
>>
>> Is it a great game, no but it's a solid and most importantly enjoyable,
>> game. That's kinda what I miss about gaming today, the almost vacuum
>> that's been created between triple-A titles and indie titles. Yes there
>> are obviously still games like this produced (Shadow Gambit is one of
>> them) but there just seem less and less.
>>
>> Oh well!
>
> It has a very "Evil Genius" vibe to its visuals (not surprising, given
> their common setting). The gameplay reminds me of those isometric
> action/puzzle games, like "Commandos". I never really could get into
> those games just because I hated juggling multiple characters.
>
> But I agree; it seems very much a mid-tier game, the sort that lay
> between the triple-A pablum and the less sophisticated "Indie" titles.
> It's the sort of game that was quite rare for much of the 2010s and
> early 2020s, but seems to be making a much-needed resurgence. It's not
> the sort of game I'm going to rush out and buy (although, you know, if
> there's a really good sale... ;-) but that I'm glad to see making a
> comeback.
>
>
Indie titles can go mid-tier. This is if their first productions are
well received and they have a classic in the making.

An example is Slay the Spire --> Hellcard: Book of Demons. Slay the
Spire was missing something but I think Hellcard found it.

It's in the production house's name: "Return 2 Games." Hell yeah!

Subject: Re: Crookz: What I miss about games
From: JAB
Newsgroups: comp.sys.ibm.pc.games.action
Organization: A noiseless patient Spider
Date: Thu, 21 Nov 2024 08:57 UTC
References: 1 2
Path: eternal-september.org!news.eternal-september.org!.POSTED!not-for-mail
From: noway@nochance.com (JAB)
Newsgroups: comp.sys.ibm.pc.games.action
Subject: Re: Crookz: What I miss about games
Date: Thu, 21 Nov 2024 08:57:32 +0000
Organization: A noiseless patient Spider
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On 20/11/2024 18:47, Spalls Hurgenson wrote:
> On Wed, 20 Nov 2024 11:18:44 +0000, JAB <noway@nochance.com> wrote:
>
>> Well in my quest to find a game to play one handed, until my arm heals,
>> I noticed this mentioned on the Shadow Gambit discussion board on Steam
>> I picked it up and it reminded me of a thread about an ex-Big Cheese
>>from Sony talking about the death of mid-budget games.
>>
>> So the set-up is it's a stealth/tactics game based around a performing
>> heists but with a stereotypically 70's disco/heist movie vibe. The
>> graphics even for a ten year old game are more than acceptable and the
>> gameplay of working out how to get items, disable (or avoid) cameras,
>> get keys to open doors etc. is enjoyable. The over the top characters
>> and not being a game that takes itself seriously also helps.
>>
>> Is it a great game, no but it's a solid and most importantly enjoyable,
>> game. That's kinda what I miss about gaming today, the almost vacuum
>> that's been created between triple-A titles and indie titles. Yes there
>> are obviously still games like this produced (Shadow Gambit is one of
>> them) but there just seem less and less.
>>
>> Oh well!
>
> It has a very "Evil Genius" vibe to its visuals (not surprising, given
> their common setting). The gameplay reminds me of those isometric
> action/puzzle games, like "Commandos". I never really could get into
> those games just because I hated juggling multiple characters.
>
> But I agree; it seems very much a mid-tier game, the sort that lay
> between the triple-A pablum and the less sophisticated "Indie" titles.
> It's the sort of game that was quite rare for much of the 2010s and
> early 2020s, but seems to be making a much-needed resurgence. It's not
> the sort of game I'm going to rush out and buy (although, you know, if
> there's a really good sale... ;-) but that I'm glad to see making a
> comeback.
>

It's about £7 on Steam now and for that price I think I'll get my
money's worth. Oh it is about ten years old but still the type of game
(mid-budget) I'd like to see more of and would be willing to spend say
£20 on.

1

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