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Ant <ant@zimage.comANT> wrote at 01:47 this Tuesday (GMT):
> candycanearter07 <candycanearter07@candycanearter07.nomail.afraid> wrote:
>> Ant <ant@zimage.comANT> wrote at 21:01 this Monday (GMT):
>> > Mike S. <Mike_S@nowhere.com> wrote:
>> >> On Sun, 02 Jun 2024 21:53:05 +0000, ant@zimage.comANT (Ant) wrote:
>> >
>> >> >Adventure wasn't my favorite. I liked Pitfall, Dolphin, Ms. Pac-Man,
>> >> >Enduro, Phoenix, Combat, Asteroids, etc.
>> >
>> >> I played a lot of Combat with my brother. It came with the system so
>> >> it might be the first video game I ever played. Or the first video
>> >> game played at home at least.
>> >
>> >> The only other game on your list I played to any degree was Pitfall.
>> >
>> > I remember getting far in Pitfall until my friend resetted the game. Frak!
>
>> Sounds like you experienced a pitfall :D
>:P
sorry :(
--
user <candycane> is generated from /dev/urandom
Spalls Hurgenson <spallshurgenson@gmail.com> writes:
> (Alas, the "Mass Effect" games rarely rewarded you for your
> persistence; equipment variety was quite limited and most treasures
> were of the "this gun is 3% better than one I already have; that's
> good I guess?" variety. Still, finding all the loot is half the fun in
> the game. So go open that safe!!!! ;-)
Absolutely, that safe needs robbing and it was part of some side mission
a journo asked me to do. So grabbing that little extra XP too.
I remember also that the first game had a very large inventory so you
ended up with enough guns for a small army (well, at least a few
platoons). But eventually the game would say sorry, your inventory is
full. And then you'd dump all the guns at a store and have money and
nothing much to spend it on... I think they cut that whole inventory
thing in the sequels? You just had a generic gun in different flavors.
On Wed, 05 Jun 2024 10:45:16 +0300, Anssi Saari
<anssi.saari@usenet.mail.kapsi.fi> wrote:
>I remember also that the first game had a very large inventory so you
>ended up with enough guns for a small army (well, at least a few
>platoons). But eventually the game would say sorry, your inventory is
>full. And then you'd dump all the guns at a store and have money and
>nothing much to spend it on... I think they cut that whole inventory
>thing in the sequels? You just had a generic gun in different flavors.
That inventory system was really something too; designed for consoles,
it was just a pain to use. Unfortunately, Bioware took all the
complaints about the inventory and loot and decided, rather than
improve it, they'd just wipe it all out in the sequels. Bad as it was
in the first Mass Effect, at least there was some semblance of
inventory and loot. It's why the game remains my favorite of the
series, despite all its rough edges. The later games pretty much
abandoned the CRPG genre to become cover-shooters with dialogue
systems. Fun, but not my preferred type of game.
Well for once I can say I played some games but none of them for more
than a few hours each.
Fallout 2
---------
I've had this on Steam for several years but never really got into it as
the graphics made my eyes bleed. I finally thought this was one of the
classic RPG's I'd never played so went searching for which mods to go
for. Finding one that apparently fixes, and adds content, but most
importantly allows higher resolutions while still having everything
readable I fired it up.
Am I enjoying it yes, did it make me realise that all the
'standardisation' of how a CRPG is didn't exists when it was made,
that's another yes. I actually had to resort to reading the manual.
Genesis Noir
------------
This has been on my wishlist for ages and being on a deep sale I thought
why not. So far I think I like it as it feels like a walking sim with
some very point-and-click puzzles. The standout part though, the art
style. It's just weird and I think that's what carries the game not the
gameplay itself. I think it's very much got all the hallmarks of being a
marmite game.
Annoying fact, I just fired up Amazon games to see what's available and
bugger this is on it, oh well.
Close Combat: Cross of Iron
---------------------------
I've always been hesitant of getting this as it's a remake, well kinda,
of CC:III where all the faults are still present (pathfinding is a good
example) and what you're really getting is higher resolutions. The
problem, the normal price is £35 which is just ridiculous considering
the little amount effort that has gone into it. I finally relented,
another deep sale helped, and I love it just as much as when I first
played it. The stirring music, the bird song at the start of of battle
before all hell breaks lose and the screams of men.
The thing I've always liked about the CC games are that they take the
bits I like about RTS'es, remove the parts I don't like (base building
and quickly degenerating into the main tactic is produce as many units
as possible and mindless throw them at the enemy) and then put that in a
wargaming setting.
On 01/06/2024 19:21, Mike S. wrote:
> On Sat, 01 Jun 2024 13:04:37 -0400, Spalls Hurgenson
> <spallshurgenson@gmail.com> wrote:
>
>> * American Truck Simulator - Nebraska DLC
>> So. Nebraska. A state most famous for its corn. Yeah, we're doing
>> this. I did warn you all this was coming.
>
> You did.
>
> Some here may judge you negatively for your Truck Simulator fetish but
> I can't. I just got through telling Rin in another thread that I like
> doing things like fishing, cooking and picking flowers in MMOs.
> Fishing in particular, I know I have now done for many hours in WOW
> alone.
>
> I can't explain why I like doing these things other then... they are
> relaxing to me.... which probably does not explain it at all.
I think it's good that we've finally got out of the mentality that
computer games are all about being challenged when people can take all
sorts of things from games.
On 01/06/2024 19:23, rms wrote:
> The Painscreek Killings
> https://store.steampowered.com/app/624270/The_Painscreek_Killings/
> I enjoyed this mystery-investigative title hugely, and wouldn't let go
> until I'd 100%'d it. You're a reporter tasked with solving a long-ago
> cold case in a deserted village, by visiting buildings and residences in
> a fully 3D environment, and looking for clues, documents and keys that
> lead you further into the complicated lives and relationships among
> these townfolk, in the manner of the famous game Gone Home.
>
> As in Gone Home, there is no UI -- so refreshing. It's just you
> following clues that lead you from location to location, opening doors,
> searching buildings, and reading the many letters and documents to build
> a picture of the past. The writing here is very good, and the central
> mystery worth the effort to solve. A big thumbs up for The Painscreek
> Killings !!
I have played it quite a few years ago but gave up after several hours
as although I liked the whole premise the bugs were just too much. If it
wasn't the random crashes, it was suddenly 'dropping' through the
landscape and becoming stuck causing a reload. That also didn't fill me
with confidence that I wasn't going to 'break' the game without
realising it.
As you haven't mentioned this at all I'm presuming it's much improved.
On 04/06/2024 10:15, Anssi Saari wrote:
> - Xevious, old fave but I seemed to suck here too. There's an early boss
> enemy that you have to hit with bombs but that means getting pretty
> close to it and so I got killed every time. But amazing how familiar
> everything still looks even though it's been over 40 years since it
> came out.
That's a game that took a lot of my 10p's and there was a certain level
of satisfaction in being a player who knew about the hidden flags and
citadels.
>Close Combat: Cross of Iron
The movie Cross of Iron is crazy good, watch it:
https://www.imdb.com/title/tt0074695/
rms
JAB <noway@nochance.com> wrote at 08:24 this Friday (GMT):
> On 01/06/2024 19:21, Mike S. wrote:
>> On Sat, 01 Jun 2024 13:04:37 -0400, Spalls Hurgenson
>> <spallshurgenson@gmail.com> wrote:
>>
>>> * American Truck Simulator - Nebraska DLC
>>> So. Nebraska. A state most famous for its corn. Yeah, we're doing
>>> this. I did warn you all this was coming.
>>
>> You did.
>>
>> Some here may judge you negatively for your Truck Simulator fetish but
>> I can't. I just got through telling Rin in another thread that I like
>> doing things like fishing, cooking and picking flowers in MMOs.
>> Fishing in particular, I know I have now done for many hours in WOW
>> alone.
>>
>> I can't explain why I like doing these things other then... they are
>> relaxing to me.... which probably does not explain it at all.
>
> I think it's good that we've finally got out of the mentality that
> computer games are all about being challenged when people can take all
> sorts of things from games.
Stardew is relaxing :) (until you start trying to plan your farm)
--
user <candycane> is generated from /dev/urandom
On 07/06/2024 17:58, rms wrote:
>> Close Combat: Cross of Iron
>
> The movie Cross of Iron is crazy good, watch it:
> https://www.imdb.com/title/tt0074695/
>
I've watched it a few times over the years and do like it as it depicts
soldiers not as heroes but instead just trying to survive. Another one
in the same type of genre is Stalingrad although it's more bleak. My
favourite war movie of all time is not the movie version but the TV
series of Das Boot. I watched it when I was a child in my parents
kitchen and every couple of years I crack open the DVD and watch all
episodes back-to-back. It captures wonderfully the mundane existence on
a submarine punctuated with sheer terror.
On Fri, 7 Jun 2024 18:35:04 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>Stardew is relaxing :) (until you start trying to plan your farm)
I own this one but I haven't played it yet. I think I am going to
enjoy it.
Mike S <Mike_S@nowhere.com> wrote at 12:37 this Saturday (GMT):
> On Fri, 7 Jun 2024 18:35:04 -0000 (UTC), candycanearter07
><candycanearter07@candycanearter07.nomail.afraid> wrote:
>
>>Stardew is relaxing :) (until you start trying to plan your farm)
>
> I own this one but I haven't played it yet. I think I am going to
> enjoy it.
Probably will, I did too until I tried going for perfection :P
--
user <candycane> is generated from /dev/urandom
On 6/8/2024 7:30 AM, candycanearter07 wrote:
> Mike S <Mike_S@nowhere.com> wrote at 12:37 this Saturday (GMT):
>> On Fri, 7 Jun 2024 18:35:04 -0000 (UTC), candycanearter07
>> <candycanearter07@candycanearter07.nomail.afraid> wrote:
>>
>>> Stardew is relaxing :) (until you start trying to plan your farm)
>>
>> I own this one but I haven't played it yet. I think I am going to
>> enjoy it.
>
>
> Probably will, I did too until I tried going for perfection :P
I've never tried for Perfection but from what I understand it is easier
to do now in v1.6.
N ercerfragngvir bs Wbwn Pbec jnf nqqrq jub jvyy pbzcyrgr fbzr bs gur
Cresrpgvba gnfxf sbe lbh. Sbe n cevpr.
--
I've done good in this world. Now I'm tired and just want to be a cranky
dirty old man.
Dimensional Traveler <dtravel@sonic.net> wrote at 16:29 this Saturday (GMT):
> On 6/8/2024 7:30 AM, candycanearter07 wrote:
>> Mike S <Mike_S@nowhere.com> wrote at 12:37 this Saturday (GMT):
>>> On Fri, 7 Jun 2024 18:35:04 -0000 (UTC), candycanearter07
>>> <candycanearter07@candycanearter07.nomail.afraid> wrote:
>>>
>>>> Stardew is relaxing :) (until you start trying to plan your farm)
>>>
>>> I own this one but I haven't played it yet. I think I am going to
>>> enjoy it.
>>
>>
>> Probably will, I did too until I tried going for perfection :P
>
> I've never tried for Perfection but from what I understand it is easier
> to do now in v1.6.
Good to know IG. I also sucked at farm layout lol
> N ercerfragngvir bs Wbwn Pbec jnf nqqrq jub jvyy pbzcyrgr fbzr bs gur
> Cresrpgvba gnfxf sbe lbh. Sbe n cevpr.
Huh?
--
user <candycane> is generated from /dev/urandom
On Sat, 8 Jun 2024 16:50:07 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>> N ercerfragngvir bs Wbwn Pbec jnf nqqrq jub jvyy pbzcyrgr fbzr bs gur
>> Cresrpgvba gnfxf sbe lbh. Sbe n cevpr.
>
>
>Huh?
You need to apply ROT13 decoding to read this. It was posted this way
to prevent spoilers.
Mike S <Mike_S@nowhere.com> wrote at 17:53 this Saturday (GMT):
> On Sat, 8 Jun 2024 16:50:07 -0000 (UTC), candycanearter07
><candycanearter07@candycanearter07.nomail.afraid> wrote:
>
>>> N ercerfragngvir bs Wbwn Pbec jnf nqqrq jub jvyy pbzcyrgr fbzr bs gur
>>> Cresrpgvba gnfxf sbe lbh. Sbe n cevpr.
>>
>>
>>Huh?
>
> You need to apply ROT13 decoding to read this. It was posted this way
> to prevent spoilers.
Oh interesting. How do you make rot13
--
user <candycane> is generated from /dev/urandom
On 6/8/2024 12:35 PM, candycanearter07 wrote:
> Mike S <Mike_S@nowhere.com> wrote at 17:53 this Saturday (GMT):
>> On Sat, 8 Jun 2024 16:50:07 -0000 (UTC), candycanearter07
>> <candycanearter07@candycanearter07.nomail.afraid> wrote:
>>
>>>> N ercerfragngvir bs Wbwn Pbec jnf nqqrq jub jvyy pbzcyrgr fbzr bs gur
>>>> Cresrpgvba gnfxf sbe lbh. Sbe n cevpr.
>>>
>>>
>>> Huh?
>>
>> You need to apply ROT13 decoding to read this. It was posted this way
>> to prevent spoilers.
>
>
> Oh interesting. How do you make rot13
--
I've done good in this world. Now I'm tired and just want to be a cranky
dirty old man.
On Sat, 8 Jun 2024 19:35:02 -0000 (UTC), candycanearter07
<candycanearter07@candycanearter07.nomail.afraid> wrote:
>Oh interesting. How do you make rot13
It depends on what news reader you are using. Google your news reader
and how to apply ROT13 to text.
Dimensional Traveler <dtravel@sonic.net> wrote at 03:36 this Sunday (GMT):
> On 6/8/2024 12:35 PM, candycanearter07 wrote:
>> Mike S <Mike_S@nowhere.com> wrote at 17:53 this Saturday (GMT):
>>> On Sat, 8 Jun 2024 16:50:07 -0000 (UTC), candycanearter07
>>> <candycanearter07@candycanearter07.nomail.afraid> wrote:
>>>
>>>>> N ercerfragngvir bs Wbwn Pbec jnf nqqrq jub jvyy pbzcyrgr fbzr bs gur
>>>>> Cresrpgvba gnfxf sbe lbh. Sbe n cevpr.
>>>>
>>>>
>>>> Huh?
>>>
>>> You need to apply ROT13 decoding to read this. It was posted this way
>>> to prevent spoilers.
>>
>>
>> Oh interesting. How do you make rot13
>
> https://rot13.com/
Thx.
--
user <candycane> is generated from /dev/urandom
Justisaur <justisaur@yahoo.com> writes:
> Fallout NV is looking a bit more appealing to me now, as whatever love
> I had of the open world of Fallout 3 has long worn off, and feel like
> I'd appreciate the more linear quest of NV now than when I played it
> when it was released. However I do remember it has a lot more
> crafting which I hated and still dislike in most games.
Did it really have much crafting? It's been a while but now that I
thought about it I do remember crafting ammo sometimes. I don't mind a
little crafting for a damage bonus.
I have a vague memory that anti-venom was something you really needed in
some areas but as I usually made an enemy of the Legion, I had no
shortage of that from them. I guess you could buy it from them if you
were friendly?
>As you haven't mentioned this at all I'm presuming it's much improved.
I fell through the world a single time (inside the church), no other
bugs!
rms
Justisaur <justisaur@yahoo.com> writes:
> Fallout NV is looking a bit more appealing to me now, as whatever love
> I had of the open world of Fallout 3 has long worn off, and feel like
> I'd appreciate the more linear quest of NV now than when I played it
> when it was released. However I do remember it has a lot more
> crafting which I hated and still dislike in most games.
Did it really have much crafting? It's been a while but now that I
thought about it I do remember crafting ammo sometimes. I don't mind a
little crafting for a damage bonus.
I have a vague memory that anti-venom was something you really needed in
some areas but as I usually made an enemy of the Legion, I had no
shortage of that from them. I guess you could buy it from them if you
were friendly?
On Wed, 12 Jun 2024 20:25:46 -0600, "rms"
<rsquiresMOO@MOOflashMOO.net> wrote:
>>As you haven't mentioned this at all I'm presuming it's much improved.
>
> I fell through the world a single time (inside the church), no other
>bugs!
Lacking context, this is a very confusing comment that makes me
question my reality. Like, I start wondering, is this a problem with
all churches or only the ones near where you live? ;-)
Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
> On Wed, 12 Jun 2024 20:25:46 -0600, "rms"
> <rsquiresMOO@MOOflashMOO.net> wrote:
>
>>>As you haven't mentioned this at all I'm presuming it's much improved.
>>
>> I fell through the world a single time (inside the church), no other
>>bugs!
>
> Lacking context, this is a very confusing comment that makes me
> question my reality. Like, I start wondering, is this a problem with
> all churches or only the ones near where you live? ;-)
>
>
you would be surprised.
On Thu, 13 Jun 2024 18:45:58 -0000 (UTC),
<smaug@ereborbbs.duckdns.org> wrote:
>Spalls Hurgenson <spallshurgenson@gmail.com> wrote:
>> On Wed, 12 Jun 2024 20:25:46 -0600, "rms"
>> <rsquiresMOO@MOOflashMOO.net> wrote:
>
>>>>As you haven't mentioned this at all I'm presuming it's much improved.
>>> I fell through the world a single time (inside the church), no other
>>>bugs!
>> Lacking context, this is a very confusing comment that makes me
>> question my reality. Like, I start wondering, is this a problem with
>> all churches or only the ones near where you live? ;-)
>you would be surprised.
Maybe. Are we talking regular churches, or churches of Cthulhu? I hear
the latter have all sorts of non-Euclidean geometries and whatnot, so
falling out of the world is probably the LEAST surprising (and
horrible) thing that could happen to you there.
Pages:123 |